Scrimmage Ruleset

WINTER HAVEN FREESTYLE JUDO SCRIMMAGE RULES

The intended purpose of the rules for Winter Haven Freestyle Judo scrimmages is to provide a safe and objective standard of criteria for both judo and bjj practitioners. To insure objective and unbiased officiating points are assigned to a variety of skills. Every attempt has been made to provide a safe and objective atmosphere that reflects a combined skill set from Kodokan Judo and BJJ.

Winter Haven Freestyle Judo and Carlson Gracie Winter Haven is a continuation of Judo/BJJ as a sporting activity with adaptations in how a combined Judo/BJJ scrimmage is scored making it an interesting and positive approach to both Judo and BJJ practitioners and athletes. We encourage participation from grapplers of all styles Judo, Brazilian Jiu-Jitsu, Wrestling, and Mixed Martial Arts enthusiasts by doing our best in providing an open-minded training, scrimmage and competition format.

Winter Haven Freestyle Judo uses a numerical point scoring system for both throwing and ground fighting. This provides an objective set of criteria for allowing the practitioners/athletes (and not the referees) to determine the outcome of the scrimmage or match. Judoka who specialize in standing techniques can throw for a bigger score. Wrestlers who prefer lower body attacks can shoot for the legs. BJJ practitioners who specialize in submissions have the time and flexibility to fight on the ground.

FREESTYLE JUDOSCRIMAGE SCORING

In our scrimmages, numerical scores are used instead of the traditional Ippon, Waza-ari and Yuko scoring.

A Freestyle Judo scrimmage or match can end by:

Submission – when opponent wins by an armlock, choke, straight knee bar or straight ankle lock.

Superior Decision –  25 points spread in the score-example; one athlete has 29 points and his opponent has 4 points.

Decision  – One contestant has more points than his opponent at the end of match time.

Overtime  –  In case of a tie, the first athlete to score wins, but there is no score, the overtime will be judged by the referee and judges.

Point structure

Our hope is that this ruleset will allow for continued action as well as equal point scoring opportunities for standing and ground techniques for both Judo and BJJ.

5 point throws

Seoi nage or variations

Ippon seoi nage or variations

Reverse seoi nage

Uchi Mata

Harai goshi

Hane goshi

Sode tsuri komi goshi

Ogoshi

Koshi guruma

Tai otoshi

Kata guruma

ura nage

yoko wakare

Hane Makikomi (Spring Wraparound Throw)

Harai Makikomi (Sweeping Wraparound)

Osoto Makikomi (Major Outer Wraparound)

Soto Makikomi (Outer Wraparound)

Most turn throws will be considered 5 point throws However, There are several important criteria that must be met for a 5 point throw to be scored. They are; (1) Control…the thrower must have control of his opponent as he throws him. (2) Force…the throw must be performed with force. Soft or “rolling” turn throws will be scored 2 points same as sweeps, trips, single and double leg takedowns.  (3) Largely on the back or back side…the athlete being thrown must land primarily on his or her back or back side.

2 points

Takedowns sweeps, trips and some sacrifice techniques

any ashi waza or variations

osoto gari

kouchi gari

Kouchi maki komi

kosoto gari

single or double leg takedowns

tani otoshi valley drop

tomoe nage

Yoko Wakare (Side Separation)

Yoko Otoshi (Side Drop)

Submission (Armlock, Strangle, Straight Knee bars and straight ankle locks)

The match ends when one contestant armlocks or strangles his or her opponent. The opponent signals defeat by tapping out or by submitting verbally. If the referee deems that the contestant who has the armlock or strangle applied cannot (or will not) submit, the referee has the authority to call Ippon and stop the match in the same way a boxing referee may stop a fight to prevent an injury from taking place.

4 Points (Hold-down)

For an 30 second Osaekomi or pin 4 points will be awarded and both players will be brought back to their feet and restart the action. A hold or osaekomi is broken when the hold is broken when it is apparent control has been lost. Example bottom person is able to tie up entangle one of the top person’s legs or bottom person’s back is no longer toward the mat.

2 Points (Hold-down)

If one athlete holds his opponent with an Osaekomi Waza for 10 seconds to less than 30 seconds, the referee will award 2 points.

Matches will be:

4 minutes for youth.

5 minutes for Adults